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	<title>Procedural programming languages &#8211; Henry Poon&#039;s Blog</title>
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		<title>UnrealScript Language Reference</title>
		<link>https://blog.henrypoon.com/blog/2010/05/14/unrealscript-language-reference/</link>
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		<dc:creator><![CDATA[hp]]></dc:creator>
		<pubDate>Fri, 14 May 2010 22:27:10 +0000</pubDate>
				<category><![CDATA[computer stuff]]></category>
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					<description><![CDATA[From the article: &#8220;This is a technical document describing the UnrealScript language. It&#8217;s not a tutorial, nor does it provide detailed examples of useful UnrealScript code. For examples of UnrealScript the reader is referred to the source code of the engine, which provides tens of thousands of lines of working UnrealScript code which solves many [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">From the article:</p>



<p class="wp-block-paragraph">&#8220;This is a technical document describing the UnrealScript language. It&#8217;s not a tutorial, nor does it provide detailed examples of useful UnrealScript code. For examples of UnrealScript the reader is referred to the source code of the engine, which provides tens of thousands of lines of working UnrealScript code which solves many problems such as AI, movement, inventory, and triggers. A good way to get started is by looking at the &#8220;Actor&#8221;, &#8220;Object&#8221;, &#8220;Controller&#8221;, &#8220;Pawn&#8221;, and &#8220;Weapon&#8221; scripts.&#8221;</p>



<p class="wp-block-paragraph"><a href="http://udn.epicgames.com/Three/UnrealScriptReference.html" target="_blank" rel="noreferrer noopener">http://udn.epicgames.com/Three/UnrealScriptReference.html</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">333</post-id>	</item>
		<item>
		<title>List of C++ Keywords and Operators</title>
		<link>https://blog.henrypoon.com/blog/2010/01/18/list-of-c-keywords-and-operators/</link>
					<comments>https://blog.henrypoon.com/blog/2010/01/18/list-of-c-keywords-and-operators/#respond</comments>
		
		<dc:creator><![CDATA[hp]]></dc:creator>
		<pubDate>Tue, 19 Jan 2010 04:33:13 +0000</pubDate>
				<category><![CDATA[computer stuff]]></category>
		<category><![CDATA[C++]]></category>
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		<category><![CDATA[Words]]></category>
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		<guid isPermaLink="false">http://henrypoon.mooo.com/blog/list-of-c-keywords-and-operators</guid>

					<description><![CDATA[Keywords asm do if return typedef auto double inline short typeid bool dynamic_cast int signed typename break else long sizeof union case enum mutable static unsigned catch explicit namespace static_cast using char export new struct virtual class extern operator switch void const false private template volatile const_cast float protected this wchar_t continue for public throw [&#8230;]]]></description>
										<content:encoded><![CDATA[<table style="height:288px;" width="484" border="0">
<tbody>
<tr>
<th colspan="5">Keywords</th>
</tr>
<tr>
<td width="125">asm</td>
<td width="125">do</td>
<td width="125">if</td>
<td width="125">return</td>
<td width="125">typedef</td>
</tr>
<tr>
<td>auto</td>
<td>double</td>
<td>inline</td>
<td>short</td>
<td>typeid</td>
</tr>
<tr>
<td>bool</td>
<td>dynamic_cast</td>
<td>int</td>
<td>signed</td>
<td>typename</td>
</tr>
<tr>
<td>break</td>
<td>else</td>
<td>long</td>
<td>sizeof</td>
<td>union</td>
</tr>
<tr>
<td>case</td>
<td>enum</td>
<td>mutable</td>
<td>static</td>
<td>unsigned</td>
</tr>
<tr>
<td>catch</td>
<td>explicit</td>
<td>namespace</td>
<td>static_cast</td>
<td>using</td>
</tr>
<tr>
<td>char</td>
<td>export</td>
<td>new</td>
<td>struct</td>
<td>virtual</td>
</tr>
<tr>
<td>class</td>
<td>extern</td>
<td>operator</td>
<td>switch</td>
<td>void</td>
</tr>
<tr>
<td>const</td>
<td>false</td>
<td>private</td>
<td>template</td>
<td>volatile</td>
</tr>
<tr>
<td>const_cast</td>
<td>float</td>
<td>protected</td>
<td>this</td>
<td>wchar_t</td>
</tr>
<tr>
<td>continue</td>
<td>for</td>
<td>public</td>
<td>throw</td>
<td>while</td>
</tr>
<tr>
<td>default</td>
<td>friend</td>
<td>register</td>
<td>true</td>
<td></td>
</tr>
<tr>
<td>delete</td>
<td>goto</td>
<td>reinterpret_cast</td>
<td>try</td>
<td></td>
</tr>
</tbody>
</table>
<table style="height:141px;" width="252" border="0">
<tbody>
<tr>
<th colspan="3">Operators</th>
</tr>
<tr>
<td width="60" align="CENTER">+</td>
<td width="60" align="CENTER">++</td>
<td width="60" align="CENTER"></td>
</tr>
<tr>
<td align="CENTER">&#8211;</td>
<td align="CENTER">&#8212;</td>
<td align="CENTER"></td>
</tr>
<tr>
<td align="CENTER">*</td>
<td align="CENTER">/</td>
<td align="CENTER">%</td>
</tr>
<tr>
<td align="CENTER">&amp;</td>
<td align="CENTER">&amp;&amp;</td>
<td align="CENTER">||</td>
</tr>
<tr>
<td align="CENTER">&lt;</td>
<td align="CENTER">&lt;=</td>
<td align="CENTER">,</td>
</tr>
<tr>
<td align="CENTER">&gt;</td>
<td align="CENTER">&gt;=</td>
<td align="CENTER">;</td>
</tr>
<tr>
<td align="CENTER">=</td>
<td align="CENTER">!=</td>
<td></td>
</tr>
<tr>
<td align="CENTER">?</td>
<td align="CENTER">:</td>
<td align="CENTER">::</td>
</tr>
<tr>
<td align="CENTER">&gt;&gt;</td>
<td align="CENTER">&lt;&lt;</td>
<td align="CENTER">#</td>
</tr>
<tr>
<td align="CENTER"></td>
<td align="CENTER">&#8216;</td>
<td align="CENTER">&#8220;</td>
</tr>
<tr>
<td align="CENTER">()</td>
<td align="CENTER">[]</td>
<td align="CENTER">{}</td>
</tr>
<tr>
<td align="CENTER">!</td>
<td align="CENTER">^</td>
<td align="CENTER">˜</td>
</tr>
<tr>
<td align="CENTER">.</td>
<td align="CENTER">-&gt;</td>
<td align="CENTER">-&gt;*</td>
</tr>
</tbody>
</table>
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