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	<title>Video games developed in Japan &#8211; Henry Poon&#039;s Blog</title>
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		<title>Childhood Nostalgia–Pokémon on Gameboy</title>
		<link>https://blog.henrypoon.com/blog/2011/12/31/childhood-nostalgia-pok%c3%a9mon-on-gameboy/</link>
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		<dc:creator><![CDATA[hp]]></dc:creator>
		<pubDate>Sun, 01 Jan 2012 02:00:39 +0000</pubDate>
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					<description><![CDATA[Being a 90’s kid, Pokémon was immensely popular at the time.&#160; I was around 9 years old, playing the Gameboy games on an emulator, and trying to catch every Pokémon.&#160; One of the most memorable scenes was in Lavender Town, being in the tower and not being able to fight any of the ghosts because [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Being a 90’s kid, Pokémon was immensely popular at the time.&nbsp; I was around 9 years old, playing the Gameboy games on an emulator, and trying to catch every Pokémon.&nbsp; One of the most memorable scenes was in Lavender Town, being in the tower and not being able to fight any of the ghosts because I didn’t yet have the Silph Scope to reveal them.</p>


<div class="wp-block-image">
<figure class="aligncenter"><a href="https://i0.wp.com/blog.henrypoon.com/wp-content/uploads/2011/12/cdn-alt1040-com_-files_-2010-09-pokemon-ghost-420x251.jpg" target="_blank" rel="noreferrer noopener"><img data-recalc-dims="1" decoding="async" src="https://i0.wp.com/blog.henrypoon.com/wp-content/uploads/2011/12/cdn-alt1040-com_-files_-2010-09-pokemon-ghost-420x251_thumb.jpg?w=1280" alt="cdn.alt1040.com.files.2010.09.Pokemon-Ghost-420x251" title="cdn.alt1040.com.files.2010.09.Pokemon-Ghost-420x251"/></a></figure>
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<p class="wp-block-paragraph">The eerie music played continuously in the background.&nbsp; I don’t remember what the music was, but reading more about it, it is the source of an urban legend surrounding the “Lavender Town Syndrome”.&nbsp; Apparently, there was a brief peak in suicides among 7-12 year old kids shortly after the release of Pokémon Red and Green in Japan.&nbsp; I don’t remember being <em>that</em> frightened by the ghosts when I was little.</p>



<p class="wp-block-paragraph">I also remember talking to the old man in Viridian City who taught the player how to catch Pokémon and then using him as an exploit to get to MIssingNo off the coast of Cinnabar Island.</p>



<p class="wp-block-paragraph"><a href="https://i0.wp.com/blog.henrypoon.com/wp-content/uploads/2011/12/missingno.png" target="_blank" rel="noreferrer noopener"><img data-recalc-dims="1" fetchpriority="high" decoding="async" title="Missingno" width="320" height="288" border="0" style="background-image: none; padding-left: 0; padding-right: 0; display: block; float: none; margin-left: auto; margin-right: auto; padding-top: 0; border: 0;" src="https://i0.wp.com/blog.henrypoon.com/wp-content/uploads/2011/12/missingno_thumb.png?resize=320%2C288" alt="Missingno"></a></p>



<p class="wp-block-paragraph">All sorts of weird stuff happened like seeing level 100+ Pokémon and the massive replication of items in the sixth inventory slot (that’s a lot of Masterballs and Rare Candies).</p>



<p class="wp-block-paragraph">And then there was Gary, who was probably the biggest jerk ever encountered.&nbsp; At every step of the game, he’d ALWAYS be one step ahead of the player.&nbsp; In the beginning, he purposely picks the Pokémon that is your pick’s weakness.&nbsp; And later in the game, after the player gets all the Gym Badges, it turns out Gary got them all before the player.&nbsp; And he still remains ahead even after fighting the Elite 4.</p>


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<p class="wp-block-paragraph">At least, at the end, there is a great feeling of satisfaction after beating him.&nbsp; If I remember correctly, according to Professor Oak, he didn’t give his Pokémon “trust and love”.&nbsp; Gary was a bit of an ass, so I guess he deserved it.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">1292</post-id>	</item>
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		<title>Really Old and Nostalgic Arcade Games</title>
		<link>https://blog.henrypoon.com/blog/2011/08/19/really-old-and-nostalgic-arcade-games/</link>
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		<dc:creator><![CDATA[hp]]></dc:creator>
		<pubDate>Fri, 19 Aug 2011 23:04:01 +0000</pubDate>
				<category><![CDATA[gaming]]></category>
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					<description><![CDATA[During a coffee break today, my friends and I somehow ended up discussing all these super old arcade games.  It made me feel super nostalgic.  I remember those days at Playdium playing all these fantastic titles.  Pretty sure this is why I was so into computer games. Area 51   I think this was the [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>During a coffee break today, my friends and I somehow ended up discussing all these super old arcade games.  It made me feel super nostalgic.  I remember those days at Playdium playing all these fantastic titles.  Pretty sure this is why I was so into computer games.</p>
<h1>Area 51</h1>
<p style="text-align: center;" align="center"><img data-recalc-dims="1" decoding="async" style="background-image: none; padding-left: 0; padding-right: 0; display: inline; padding-top: 0; border-width: 0;" title="Area51" src="https://i0.wp.com/blog.henrypoon.com/wp-content/uploads/2011/08/area51_thumb.jpg?resize=230%2C224" alt="Area51" width="230" height="224" border="0" /> <img data-recalc-dims="1" decoding="async" style="background-image: none; padding-left: 0; padding-right: 0; display: inline; padding-top: 0; border-width: 0;" title="Area51SS" src="https://i0.wp.com/blog.henrypoon.com/wp-content/uploads/2011/08/area51ss_thumb.jpg?resize=297%2C224" alt="Area51SS" width="297" height="224" border="0" /></p>
<p>I think this was the first rail shooter I ever played.  All I remember from this game was shooting aliens with the light gun at the arcade or on the PlayStation.</p>
<h1>Gauntlet Legends</h1>
<p style="text-align: center;" align="center"><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter" style="background-image: none; padding-left: 0; padding-right: 0; display: inline; padding-top: 0; border-width: 0;" title="GauntletLegends" src="https://i0.wp.com/blog.henrypoon.com/wp-content/uploads/2011/08/gauntletlegends_thumb.png?resize=318%2C204" alt="GauntletLegends" width="318" height="204" border="0" /><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter" style="background-image: none; padding-left: 0; padding-right: 0; display: inline; padding-top: 0; border-width: 0;" title="GauntletLegendsSS" src="https://i0.wp.com/blog.henrypoon.com/wp-content/uploads/2011/08/gauntletlegendsss_thumb.jpg?resize=271%2C204" alt="GauntletLegendsSS" width="271" height="204" border="0" /></p>
<p align="left">I played this game when I was like 9 and I’d all I’d do was mash buttons and things on the screen would die (except when I ran into those stupid door traps).  It was great.  Surprisingly, one of the most memorable things about this game was when the narrator would say something like, “Warrior needs food — badly!”, with the most epic tone possible.</p>
<h1>House of the Dead</h1>
<p style="text-align: center;" align="center"><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter" style="background-image: none; padding-left: 0; padding-right: 0; display: inline; padding-top: 0; border-width: 0;" title="HotD" src="https://i0.wp.com/blog.henrypoon.com/wp-content/uploads/2011/08/hotd_thumb.jpg?resize=289%2C224" alt="HotD" width="289" height="224" border="0" /><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter" style="background-image: none; padding-left: 0; padding-right: 0; display: inline; padding-top: 0; border-width: 0;" title="HotDSS" src="https://i0.wp.com/blog.henrypoon.com/wp-content/uploads/2011/08/hotdss_thumb.jpg?resize=297%2C224" alt="HotDSS" width="297" height="224" border="0" /></p>
<p align="left">Here’s another super classic rail shooter.  I played this when I was like 8 and it was so scary back then.  Now that I look back, this game came out way before people thought the idea of zombies were cool.  Each boss in the game had a special weak spot that the player had to shoot at in order to kill them faster, but the last boss didn’t have one.  And…I always shot the hostages…</p>
<h1>Hydro Thunder</h1>
<p style="text-align: center;" align="center"><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter" style="background-image: none; padding-left: 0; padding-right: 0; display: inline; padding-top: 0; border-width: 0;" title="HydroThunder" src="https://i0.wp.com/blog.henrypoon.com/wp-content/uploads/2011/08/hydrothunder_thumb.jpg?resize=223%2C224" alt="HydroThunder" width="223" height="224" border="0" /><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter" style="background-image: none; padding-left: 0; padding-right: 0; display: inline; padding-top: 0; border-width: 0;" title="HydroThunderSS" src="https://i0.wp.com/blog.henrypoon.com/wp-content/uploads/2011/08/hydrothunderss_thumb.jpg?resize=347%2C224" alt="HydroThunderSS" width="347" height="224" border="0" /></p>
<p>The most memorable thing about this game for me was when the game narrator would announce “HYDRO THUNDER!!!” really loud the moment the game started.  It made the game sound more epic than it was.  I don’t think this game was ever as good as the shooters though.</p>
<h1>Metal Slug X</h1>
<p style="text-align: center;" align="center"><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter" style="background-image: none; padding-left: 0; padding-right: 0; display: inline; padding-top: 0; border-width: 0;" title="MetalSlugX" src="https://i0.wp.com/blog.henrypoon.com/wp-content/uploads/2011/08/metalslugx_thumb.jpg?resize=297%2C224" alt="MetalSlugX" width="297" height="224" border="0" /><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter" style="background-image: none; padding-left: 0; padding-right: 0; display: inline; padding-top: 0; border-width: 0;" title="MetalSlugXSS" src="https://i0.wp.com/blog.henrypoon.com/wp-content/uploads/2011/08/metalslugxss_thumb.png?resize=302%2C224" alt="MetalSlugXSS" width="302" height="224" border="0" /></p>
<p>This is the game that every Asian shopping mall had.  People put in quarter after quarter trying to beat this game.  The player died so easily in this game and the game made so much money that way.  I don’t think I played this at the arcade often, but it was a great game.  The player had to fight through hordes of enemy soldiers while rescuing POW’s that looked like Tom Hanks in Cast Away and for some reason, these POW’s would somehow give the player powerups (as if they couldn’t use it themselves).</p>
<h1>Star Wars Trilogy</h1>
<p style="text-align: center;" align="center"><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter" style="background-image: none; padding-left: 0; padding-right: 0; display: inline; padding-top: 0; border: 0;" title="StarWarsTrilogy" src="https://i0.wp.com/blog.henrypoon.com/wp-content/uploads/2011/08/starwarstrilogy_thumb.jpg?resize=316%2C194" alt="StarWarsTrilogy" width="316" height="194" border="0" /><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter" style="background-image: none; padding-left: 0; padding-right: 0; display: inline; padding-top: 0; border: 0;" title="StarWarsTrilogySS" src="https://i0.wp.com/blog.henrypoon.com/wp-content/uploads/2011/08/starwarstrilogyss_thumb.png?resize=257%2C194" alt="StarWarsTrilogySS" width="257" height="194" border="0" /></p>
<p>This rail shooter was probably one of the most unique ones.  Rather than using a light gun, the player had to use a joystick and shoot at the enemies on the screen.  Since it also followed the Star Wars storyline, the player got to shoot TIE-Fighters in an X-Wing to blow up the Death Star(s), use a blaster against invading stormtroopers on Hoth and even tie the cable around the AT-AT’s legs to knock them over.  The player even gets to fight Darth Vader and Boba Fett.  Even though I played this game so much, I could never defeat Darth Vader.  Every time he threw down his cape right before his next slash, I’d always miss the block.  That was annoying.  The best level was Death Star II.  The recreation of it in that game was just amazing for its time.</p>
<h1>Time Crisis II</h1>
<p style="text-align: center;" align="center"><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter" style="background-image: none; padding-left: 0; padding-right: 0; display: inline; padding-top: 0; border: 0;" title="TimeCrisis2" src="https://i0.wp.com/blog.henrypoon.com/wp-content/uploads/2011/08/timecrisis2_thumb.jpg?resize=275%2C204" alt="TimeCrisis2" width="275" height="204" border="0" /><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter" style="background-image: none; padding-left: 0; padding-right: 0; display: inline; padding-top: 0; border: 0;" title="TimeCrisis2SS" src="https://i0.wp.com/blog.henrypoon.com/wp-content/uploads/2011/08/timecrisis2ss_thumb.jpg?resize=290%2C204" alt="TimeCrisis2SS" width="290" height="204" border="0" /></p>
<p>I thought this game was so cool just because the player got to step on a pedal to hide.  That never happened in all the other rail shooters I’d played.  It was so awesome.  Each click on the light gun felt really nice too because the slide would go back every time the gun was “fired”.  It gave a really nice plastic clicking sound that I always associated to this game.</p>
<h1>Tokyo Wars</h1>
<p style="text-align: center;"><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter" style="background-image: none; padding-left: 0; padding-right: 0; display: inline; padding-top: 0; border: 0;" title="TokyoWars" src="https://i0.wp.com/blog.henrypoon.com/wp-content/uploads/2011/08/tokyowars_thumb.png?resize=297%2C224" alt="TokyoWars" width="297" height="224" border="0" /><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter" style="background-image: none; padding-left: 0; padding-right: 0; display: inline; padding-top: 0; border: 0;" title="TokyoWarsSS" src="https://i0.wp.com/blog.henrypoon.com/wp-content/uploads/2011/08/tokyowarsss_thumb.jpg?resize=297%2C224" alt="TokyoWarsSS" width="297" height="224" border="0" /></p>
<p>This was one of the few multiplayer games at the arcade where people could play against each other (other than racing games).  It was so fun to just rush in with a tank and just start firing without a care for any strategy whatsoever (as if I had any when I was 9).  Somehow I was still pretty good at the game.  I’d always look at the minimap to see where the enemies were so I never drove around randomly.  The narrator in the game would also say something like, “enemy tank to the rear!” and every time the player fired a shot, the whole chair would shake.</p>
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