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	<title>Video gaming &#8211; Henry Poon&#039;s Blog</title>
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		<title>Running League of Legends in PlayOnLinux (Ubuntu 14.04)</title>
		<link>https://blog.henrypoon.com/blog/2015/03/08/running-league-of-legends-in-playonlinux-ubuntu-14-04/</link>
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		<dc:creator><![CDATA[hp]]></dc:creator>
		<pubDate>Mon, 09 Mar 2015 01:45:11 +0000</pubDate>
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		<guid isPermaLink="false">https://www.henrypoon.com/blog/?p=2053</guid>

					<description><![CDATA[There are various guides floating around on the Internet for running League of Legends on Linux, and no single guide worked for me, but after piecing the information together from various places, I managed to get it to work on my system. My computer specifications: Intel Core i5-4570 16 GB Memory Radeon HD 5770 I [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">There are various guides floating around on the Internet for running League of Legends on Linux, and no single guide worked for me, but after piecing the information together from various places, I managed to get it to work on my system.</p>



<p class="wp-block-paragraph">My computer specifications:</p>



<ul class="wp-block-list"><li>Intel Core i5-4570</li><li>16 GB Memory</li><li>Radeon HD 5770</li></ul>



<p class="wp-block-paragraph">I followed the instructions <a href="http://askubuntu.com/questions/459888/shop-and-in-game-item-shop-not-working-in-league-of-legend-lol/461256#461256" target="_blank" rel="noopener noreferrer">here</a>, with these changes:</p>



<ul class="wp-block-list"><li>Using video driver &#8220;fglrx-updates&#8221; (the tutorial talks about NVIDIA cards)</li><li>Did not install TuxLoL</li><li>Did not do anything regarding the &#8220;Maestro error&#8221; since it only applies to Optimus Notebook users</li><li>Did not follow step 6 because I did not run into the problem for big item icon text for the item shop</li><li>EDIT: Thanks to Ingvar&#8217;s comment, the installation progress for the game can be viewed like so: open terminal (Ctrl+Alt+T) and execute: </li></ul>



<pre class="wp-block-code"><code lang="bash" class="language-bash">tail -f ~/.PlayOnLinux/wineprefix/LeagueOfLegends/drive_c/Riot\ Games/League\ of\ Legends/Logs/Patcher\ Logs/*.log</code></pre>



<p class="wp-block-paragraph">There are also other steps that I had to do, which I read from <a href="https://www.playonlinux.com/en/app-1135-League_Of_Legends.html" target="_blank" rel="noopener noreferrer">here</a>:</p>



<ul class="wp-block-list"><li>Click configure for the &#8220;League of Legends&#8221; entry in &#8220;PlayOnLinux&#8221; and find the &#8220;Display&#8221; tab and then choose the following options: <ul><li>Direct Draw Renderer &#8211; gdi</li><li>Video memory size &#8211; 4096 (or something else depending on graphics card)</li><li>Offscreen rendering mode &#8211; fbo\0</li><li>Everything else on default </li></ul></li><li>Create a file called &#8220;game.cfg&#8221; in the directory &#8220;/home/your-username-here/PlayOnLinux&#8217;s virtual drives/LeagueOfLegends/drive_c/Riot Games/League of Legends/Config&#8221;. Below is what I have in my &#8220;game.cfg&#8221;:</li></ul>



<pre class="wp-block-code"><code lang="properties" class="language-properties">[General]
EnableAudio=1
GameMouseSpeed=10
UserSetResolution=1
BindSysKeys=0
SnapCameraOnRespawn=0
OSXMouseAcceleration=1
AutoAcquireTarget=0
EnableLightFx=0
WindowMode=0
ShowTurretRangeIndicators=0
PredictMovement=0
WaitForVerticalSync=0
Colors=32
Height=1080
Width=1920
SystemMouseSpeed=0
CfgVersion=5.3.296
x3d_platform=1</code></pre>



<pre class="wp-block-code"><code lang="properties" class="language-properties">[HUD]
CameraLockMode=0
MiddleClickDragScrollEnabled=0
KeyboardScrollSpeed=0.5000
ChatScale=50
ObjectTooltips=0
AutoDisplayTarget=0
ShowAllChannelChat=1
ShowTimestamps=1
ItemShopPrevY=39
ItemShopPrevX=106
NameTagDisplay=1
ShowChampionIndicator=0
ShowSummonerNames=1
ScrollSmoothingEnabled=0
MiddleMouseScrollSpeed=0.5000
MapScrollSpeed=0.5000
ShowAttackRadius=0
NumericCooldownFormat=1
SmartCastOnKeyRelease=0
EnableLineMissileVis=0
FlipMiniMap=1
ItemShopResizeHeight=0
ItemShopResizeWidth=164
ItemShopPrevResizeHeight=1080
ItemShopPrevResizeWidth=1920
ItemShopItemDisplayMode=1
ItemShopStartPane=1</code></pre>



<pre class="wp-block-code"><code lang="properties" class="language-properties">[Performance]
CharacterInking=1
ShadowsEnabled=1
EnableHUDAnimations=0
PerPixelPointLighting=0
EnableParticleOptimizations=0
BudgetOverdrawAverage=0
BudgetSkinnedVertexCount=0
BudgetSkinnedDrawCallCount=0
BudgetTextureUsage=0
BudgetVertexCount=0
BudgetTriangleCount=0
BudgetDrawCallCount=0
EnableGrassSwaying=0
EnableFXAA=0
AdvancedShader=0
FrameCapType=6
GammaEnabled=0
Full3DModeEnabled=0
AutoPerformanceSettings=0
CharacterQuality=4
EffectsQuality=4
EnvironmentQuality=4
ShadowQuality=4
GraphicsSlider=6
paths=0</code></pre>



<pre class="wp-block-code"><code lang="properties" class="language-properties">[FloatingText]
EnemyTrueDamageCritical_Enabled=1
EnemyMagicalDamageCritical_Enabled=1
EnemyPhysicalDamageCritical_Enabled=1
TrueDamageCritical_Enabled=1
MagicalDamageCritical_Enabled=1
PhysicalDamageCritical_Enabled=1
Countdown_Enabled=0
EnemyTrueDamage_Enabled=0
EnemyMagicalDamage_Enabled=0
EnemyPhysicalDamage_Enabled=0
TrueDamage_Enabled=0
MagicalDamage_Enabled=0
PhysicalDamage_Enabled=0
Score_Enabled=0
QuestComplete_Enabled=0
QuestReceived_Enabled=0
Disable_Enabled=0
Level_Enabled=0
Dodge_Enabled=0
Heal_Enabled=0
Special_Enabled=0
Invulnerable_Enabled=0
Debug_Enabled=0
Absorbed_Enabled=0
OMW_Enabled=0
EnemyCritical_Enabled=0
MagicCritical_Enabled=0
Critical_Enabled=0</code></pre>



<pre class="wp-block-code"><code lang="properties" class="language-properties">[Volume]
SfxVolume=0.5
MasterVolume=0.5</code></pre>
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		<post-id xmlns="com-wordpress:feed-additions:1">2053</post-id>	</item>
		<item>
		<title>Valuable Resource for Learning UnrealScript Game Programming</title>
		<link>https://blog.henrypoon.com/blog/2013/10/06/valuable-resource-for-learning-unrealscript-game-programming/</link>
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		<dc:creator><![CDATA[hp]]></dc:creator>
		<pubDate>Mon, 07 Oct 2013 01:36:23 +0000</pubDate>
				<category><![CDATA[books]]></category>
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		<guid isPermaLink="false">http://henrypoon.mooo.com/blog/valuable-resource-for-learning-unrealscript-game-programming</guid>

					<description><![CDATA[About three years ago, I dabbled briefly in programming for the Unreal Engine (AKA the Unreal Development Kit).  As a student at the time, it was my way to get more experience in the coding scene.  The mistake I made at the time was trying to build a project that was way too advanced for [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>About three years ago, I dabbled briefly in programming for the Unreal Engine (AKA the <a href="http://www.unrealengine.com/udk/" target="_blank" rel="noopener">Unreal Development Kit</a>).  As a student at the time, it was my way to get more experience in the coding scene.  The mistake I made at the time was trying to build a project that was way too advanced for my skill level.   I should have learned the basics.</p>
<p>Looking back, I should have used a book like the &#8220;<a href="http://www.packtpub.com/unrealscript-game-programming-cookbook/book" target="_blank" rel="noopener noreferrer">UnrealScript Game Programming Cookbook</a>&#8221; by Dave Voyles.  This book is directed towards audiences who have never touched Unreal programming before.  However, it does require readers to have some familiarity with general object oriented programming knowledge.</p>
<p>This book in particular follows a recipe-based approach for teaching the basics of Unreal programming and covers the core topics in programming for UDK.  The recipes are designed to be basic in order to give learners good exposure without too much of a knowledge dump.  Some may argue that having a recipe-based approach doesn&#8217;t teach people how to synthesize solutions for themselves.  I see recipes as a good stepping stone.</p>
<p>This book is not meant to teach you everything there is to know about UDK, but enough for people to get started with a good foundation to learn off of.  From the book, I would have liked to see more details about the nuances of the UnrealScript language, as well as a more big picture view of how all the different topics illustrated in the book fit together &#8211; perhaps a chapter dedicated to that.  The way it is organized right now is that the big picture is explained, but the explanations are scattered throughout the book.  I am someone who much prefers a more top-down approach on topics like this.</p>
<p>In any case, this book is still a great resource for learning Unreal programming and I would recommend it to people who would like to start their learning adventure in UDK.  Here is a sample chapter of the book for those who are curious in seeing for themselves what this book has to offer (<a href="http://www.packtpub.com/sites/default/files/9781849695565_Chapter_03.pdf?utm_source=packtpub&amp;utm_medium=free&amp;utm_campaign=pdf" target="_blank" rel="noopener noreferrer">here</a>).  For more information about the book, click <a href="http://www.packtpub.com/unrealscript-game-programming-cookbook/book#overview" target="_blank" rel="noopener noreferrer">here</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">1769</post-id>	</item>
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		<title>Childhood Nostalgia–Pokémon on Gameboy</title>
		<link>https://blog.henrypoon.com/blog/2011/12/31/childhood-nostalgia-pok%c3%a9mon-on-gameboy/</link>
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		<dc:creator><![CDATA[hp]]></dc:creator>
		<pubDate>Sun, 01 Jan 2012 02:00:39 +0000</pubDate>
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		<guid isPermaLink="false">http://henrypoon.mooo.com/blog/childhood-nostalgia%e2%80%93pok%c3%a9mon-on-gameboy</guid>

					<description><![CDATA[Being a 90’s kid, Pokémon was immensely popular at the time.&#160; I was around 9 years old, playing the Gameboy games on an emulator, and trying to catch every Pokémon.&#160; One of the most memorable scenes was in Lavender Town, being in the tower and not being able to fight any of the ghosts because [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Being a 90’s kid, Pokémon was immensely popular at the time.&nbsp; I was around 9 years old, playing the Gameboy games on an emulator, and trying to catch every Pokémon.&nbsp; One of the most memorable scenes was in Lavender Town, being in the tower and not being able to fight any of the ghosts because I didn’t yet have the Silph Scope to reveal them.</p>


<div class="wp-block-image">
<figure class="aligncenter"><a href="https://i0.wp.com/blog.henrypoon.com/wp-content/uploads/2011/12/cdn-alt1040-com_-files_-2010-09-pokemon-ghost-420x251.jpg" target="_blank" rel="noreferrer noopener"><img data-recalc-dims="1" decoding="async" src="https://i0.wp.com/blog.henrypoon.com/wp-content/uploads/2011/12/cdn-alt1040-com_-files_-2010-09-pokemon-ghost-420x251_thumb.jpg?w=1280" alt="cdn.alt1040.com.files.2010.09.Pokemon-Ghost-420x251" title="cdn.alt1040.com.files.2010.09.Pokemon-Ghost-420x251"/></a></figure>
</div>


<p class="wp-block-paragraph">The eerie music played continuously in the background.&nbsp; I don’t remember what the music was, but reading more about it, it is the source of an urban legend surrounding the “Lavender Town Syndrome”.&nbsp; Apparently, there was a brief peak in suicides among 7-12 year old kids shortly after the release of Pokémon Red and Green in Japan.&nbsp; I don’t remember being <em>that</em> frightened by the ghosts when I was little.</p>



<p class="wp-block-paragraph">I also remember talking to the old man in Viridian City who taught the player how to catch Pokémon and then using him as an exploit to get to MIssingNo off the coast of Cinnabar Island.</p>



<p class="wp-block-paragraph"><a href="https://i0.wp.com/blog.henrypoon.com/wp-content/uploads/2011/12/missingno.png" target="_blank" rel="noreferrer noopener"><img data-recalc-dims="1" fetchpriority="high" decoding="async" title="Missingno" width="320" height="288" border="0" style="background-image: none; padding-left: 0; padding-right: 0; display: block; float: none; margin-left: auto; margin-right: auto; padding-top: 0; border: 0;" src="https://i0.wp.com/blog.henrypoon.com/wp-content/uploads/2011/12/missingno_thumb.png?resize=320%2C288" alt="Missingno"></a></p>



<p class="wp-block-paragraph">All sorts of weird stuff happened like seeing level 100+ Pokémon and the massive replication of items in the sixth inventory slot (that’s a lot of Masterballs and Rare Candies).</p>



<p class="wp-block-paragraph">And then there was Gary, who was probably the biggest jerk ever encountered.&nbsp; At every step of the game, he’d ALWAYS be one step ahead of the player.&nbsp; In the beginning, he purposely picks the Pokémon that is your pick’s weakness.&nbsp; And later in the game, after the player gets all the Gym Badges, it turns out Gary got them all before the player.&nbsp; And he still remains ahead even after fighting the Elite 4.</p>


<div class="wp-block-image">
<figure class="aligncenter"><a href="https://i0.wp.com/blog.henrypoon.com/wp-content/uploads/2011/12/gary.png" target="_blank" rel="noreferrer noopener"><img data-recalc-dims="1" decoding="async" src="https://i0.wp.com/blog.henrypoon.com/wp-content/uploads/2011/12/gary_thumb.png?w=1280" alt="gary" title="gary"/></a></figure>
</div>


<p class="wp-block-paragraph">At least, at the end, there is a great feeling of satisfaction after beating him.&nbsp; If I remember correctly, according to Professor Oak, he didn’t give his Pokémon “trust and love”.&nbsp; Gary was a bit of an ass, so I guess he deserved it.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">1292</post-id>	</item>
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		<title>The Current State of Counter-Strike 1.6</title>
		<link>https://blog.henrypoon.com/blog/2011/11/13/the-current-state-of-counter-strike-1-6/</link>
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		<dc:creator><![CDATA[hp]]></dc:creator>
		<pubDate>Sun, 13 Nov 2011 09:21:33 +0000</pubDate>
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		<guid isPermaLink="false">http://henrypoon.mooo.com/blog/the-current-state-of-counter-strike-1-6</guid>

					<description><![CDATA[At one point, Counter-Strike 1.6 was the most popular game on the Internet.  Released in 1999, it was one of the most popular games of its day, surpassing even the Battlefield series, Unreal Tournament 2003 and Quake 3.  It was the most popular Half-Life mod.  As game developers released the next generation of games, Counter-Strike [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">At one point, Counter-Strike 1.6 was the most popular game on the Internet.  Released in 1999, it was one of the most popular games of its day, surpassing even the <a href="http://en.wikipedia.org/wiki/Battlefield_%28series%29" target="_blank" rel="noreferrer noopener">Battlefield series</a>, Unreal Tournament 2003 and Quake 3.  It was the most popular Half-Life mod.  As game developers released the next generation of games, Counter-Strike began to lose popularity despite the massive gaming culture surrounding it.  The game had less and less casual players and more and more league players (CAL, CPL, CEVO, CEGL, WCG, OGL, etc.).  In 2004, Valve released Counter-Strike: Source, which introduced more casual players to the game, while the seasoned veterans still stayed with Counter-Strike 1.6 and they saw it as the better game.  Over time, new players of Counter-Strike: Source improved their game, while some CS1.6 veterans migrated over.  Many stopped playing simply due to the fact that they played this game for a long time and just lost interest.  A lot of professional teams such as Team3D, compLexity, SK Gaming, and others migrated over to source.  As more and more teams migrated over, the popularity of CS1.6 waned.  Do people still play Counter-Strike 1.6?</p>


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<p class="has-text-align-center wp-block-paragraph"> I felt a little bit of nostalgia toward the game, so I opened it up to play a little bit.  I played this game for about 8 years on and off (2001 to 2008 inclusive) and participated in a couple leagues such as CAL, CEVO, and CEGL. The last time I played, the community was still pretty strong – I could find a game pretty quickly and play.  Not anymore.</p>



<p class="wp-block-paragraph">Public servers are almost extinct.&nbsp; Most public servers that remain are Romanian.&nbsp; Not that there is anything wrong with that, but there is no point in joining any of these games.&nbsp; They are filled with bots.&nbsp; I looked at the detailed game information and it shows 19 players that all “magically” joined the server at the same time and have been playing for some ridiculous amount of time.&nbsp; Playing 306 hours of Counter-Strike and earning a score of 10000+ is not possible for a human.</p>


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<figure class="aligncenter"><a href="https://i0.wp.com/blog.henrypoon.com/wp-content/uploads/2011/11/csservers1.png?ssl=1" target="_blank" rel="noreferrer noopener"><img data-recalc-dims="1" decoding="async" src="https://i0.wp.com/blog.henrypoon.com/wp-content/uploads/2011/11/csservers_thumb1.png?w=1280&#038;ssl=1" alt="CSServers" title="CSServers"/></a></figure>
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<p class="wp-block-paragraph">Out of curiosity, I joined one of these Romanian servers.&nbsp; It turns out that these servers just redirect me to an actual server where people play.&nbsp; The downside is that these servers are actually in Romania, which means I that pinged &gt; 200 to the server.&nbsp; A minute later I am kicked for going over their ping limit.&nbsp; I still can’t play.&nbsp; At least there still is a community for CS1.6.</p>



<p class="wp-block-paragraph">Playing pubs seemed out of the option.&nbsp; The next thing I looked at were pugs.&nbsp; I looked at #findscrim and #findringer.&nbsp; I remember people posting in these channels constantly to organize matches.&nbsp; Not anymore.&nbsp; The frequency of posts has definitely decreased dramatically.&nbsp; It was hard enough for me to find a match on the west coast.&nbsp; People living on the east coast and west coast both post in these channels and of course there would be more east coast games happening simply because more people lived there.&nbsp; Now, with less people playing, it is even harder to find a match on the west coast.</p>



<p class="wp-block-paragraph">Of course, it is normal for a game to reach a peak in popularity and then lose it over time, but I expected Counter-Strike to have a strong player base.&nbsp; In comparison to other games similarly old, such as Day of Defeat (released in 2000) and Team Fortress Classic (released in 1999), they seemed to suffer a similar fate.&nbsp; These games have been reduced to just servers that redirect people to different countries.&nbsp; Why run these servers at all if people will lag on them anyway?&nbsp; If a game is unpopular anymore, it would just have no servers at all.&nbsp; Despite all of that, Counter-Strike was one of the most popular games ever made and it definitely left a mark for many gamers of this generation.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">1259</post-id>	</item>
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		<title>Why People Can&#8217;t Join Your Listchecker Games</title>
		<link>https://blog.henrypoon.com/blog/2009/12/17/why-people-cant-join-your-listchecker-games/</link>
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		<dc:creator><![CDATA[hp]]></dc:creator>
		<pubDate>Thu, 17 Dec 2009 08:08:30 +0000</pubDate>
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					<description><![CDATA[There are just a handful of common reasons why people can&#8217;t join your Listchecker games.&#160; LC does a good job in telling you with its log that opens up along with the program.&#160; Obviously when it says &#8220;Game hosted with success&#8221;, you have no problems, but there will be times where it says &#8220;CD key [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>There are just a handful of common reasons why people can&#8217;t join your Listchecker games.&nbsp; LC does a good job in telling you with its log that opens up along with the program.&nbsp; Obviously when it says &#8220;Game hosted with success&#8221;, you have no problems, but there will be times where it says &#8220;CD key in use&#8221; or &#8220;Failed to create game&#8221;.&nbsp; That error almost always has to do with someone else already using the game name.&nbsp; So changing that will definitely make it work.</p>
<p>However, LC won&#8217;t tell you that your Warcraft III port is blocked.&nbsp; Google a port scanner tool and have it scan your Warcraft port (default 6112).&nbsp; Also make sure that the LC config file has the same port that you forwarded.&nbsp; The game port that you set in-game have no bearing on the LC port.&nbsp; The only requirement is that it must be different than the LC port, but that port number is not important for hosting games.</p>
<p>The last issue is quite obscure.&nbsp; I ran into an issue where one of my friends couldn&#8217;t join my game, but everybody else could.&nbsp; Warcraft simply gave him a gray screen.&nbsp; I immediately thought that it was a problem on their end and not mine.&nbsp; However, upon closer inspection, it appears that if I set my LC hosting port to default, everybody can join.&nbsp; The reason I didn&#8217;t use the default port is because someone else was using the 6112 port and I couldn&#8217;t forward the same port on multiple computers.&nbsp; I don&#8217;t really know why that is, but it works beautifully.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">131</post-id>	</item>
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		<title>If I Don&#8217;t Carry&#8230;</title>
		<link>https://blog.henrypoon.com/blog/2009/11/18/if-i-dont-carry/</link>
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		<dc:creator><![CDATA[hp]]></dc:creator>
		<pubDate>Wed, 18 Nov 2009 07:58:00 +0000</pubDate>
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					<description><![CDATA[HIGH CHANCE WE WILL LOSE THE DOTA GAME]]></description>
										<content:encoded><![CDATA[<p>HIGH CHANCE WE WILL LOSE THE DOTA GAME</p>
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