Comment – text written in the source code that compiler ignores and is mainly meant for humans to read for showing how the program works
Conditional – decides which set of actions that the program will perform depending on a programmer specified condition
Constant – a special kind of variable whose value cannot change during program execution
Control structure – refers to the order in which the individual statements, instructions, or function calls of an imperative or a declarative program are executed or evaluated
Data structure – ways that data can be organized within a program
Data type – different varieties that data can be represented within a program
Directive – used to describe how the parts of a program are to be used to built a complete program
Identifier – programmer-specified name; a sequence of characters associated with and used to access a variable, particular object, class or struct, or function. Every identifier has a scope
Iteration – a single execution of a set of instructions that are to be repeated; “the solution took hundreds of iterations”
Keyword – a word that has particular meaning to the programming language and describes how a program is to work
Literal – a notation for representing a fixed value in source code. For example, the literal 12 represents the integer value “twelve”, “Morning” represents the character string value “Morning” and true represents the Boolean value true. They describe the type of value data has
Naming structure – rules for how data values, variables, operators, and other language constructs are referred to within the language
Operator – special symbols that specify how data is to be manipulated. For example, a ++ is an operator
Pragma – data embedded in source code by programmers to indicate some intention to the compiler
Sequential execution – execution by a computer if instructions in a program, performed in the sequence established by a programmer
Subprogram – a part of the code that is reused in various parts of the program
Variable – remembers data values for use within a program
Variable declaration – defining a variable’s type and name (identifier)
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2010-01-18
C++ Vocabulary
Comment – text written in the source code that compiler ignores and is mainly meant for humans to read for showing how the program works
Conditional – decides which set of actions that the program will perform depending on a programmer specified condition
Constant – a special kind of variable whose value cannot change during program execution
Control structure – refers to the order in which the individual statements, instructions, or function calls of an imperative or a declarative program are executed or evaluated
Data structure – ways that data can be organized within a program
Data type – different varieties that data can be represented within a program
Directive – used to describe how the parts of a program are to be used to built a complete program
Identifier – programmer-specified name; a sequence of characters associated with and used to access a variable, particular object, class or struct, or function. Every identifier has a scope
Iteration – a single execution of a set of instructions that are to be repeated; “the solution took hundreds of iterations”
Keyword – a word that has particular meaning to the programming language and describes how a program is to work
Literal – a notation for representing a fixed value in source code. For example, the literal 12 represents the integer value “twelve”, “Morning” represents the character string value “Morning” and true represents the Boolean value true. They describe the type of value data has
Naming structure – rules for how data values, variables, operators, and other language constructs are referred to within the language
Operator – special symbols that specify how data is to be manipulated. For example, a ++ is an operator
Pragma – data embedded in source code by programmers to indicate some intention to the compiler
Sequential execution – execution by a computer if instructions in a program, performed in the sequence established by a programmer
Subprogram – a part of the code that is reused in various parts of the program
Variable – remembers data values for use within a program
Variable declaration – defining a variable’s type and name (identifier)
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